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190655

(2016) Reframing immersive theatre, Dordrecht, Springer.

Integrating realities through immersive gaming

Lindsay Brandon Hunter

pp. 93-102

In this chapter, alternate reality games (ARGs) are examined as an example of immersive and pervasive play, in which game play may escape a proscribed sphere and permeate into "ordinary", non-ludic life. Particular attention is addressed to this genre of games' dissimulative, "this is not a game" rhetoric, which seemed to early critics to promise (or threaten) a compelling engagement with a deviously simulated reality. Using the 2007 game World Without Oil as a case study, the chapter examines the potential for ARGs to blur the boundaries between in- and out-of-game realities in a practical sense without resorting to the sort of seamless simulation or requiring the naive reception that early criticisms assumed were features of play.

Publication details

DOI: 10.1057/978-1-137-36604-7_6

Full citation:

Brandon Hunter, L. (2016)., Integrating realities through immersive gaming, in J. Frieze (ed.), Reframing immersive theatre, Dordrecht, Springer, pp. 93-102.

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