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194874

(2011) Online communities and social computing, Dordrecht, Springer.

Gaining insight into the application of second life in a computing course

students' perspectives

James Braman, Alfreda Dudley, Kidd Colt, Giovanni Vincenti, Yuanqiong Wang

pp. 20-29

As educational delivery methods have changed over the years, often through enhancement by technology, new and innovative strategies have been introduced to enhance learning. Virtual worlds such as Second Life are being used as an educational tool in many domains and for a variety of purposes. To gain a further understanding of the use of virtual worlds in the classroom from a student's perspective, the authors discuss the feedback gained from students about their participation utilizing Second Life in a computer course. Pre and post surveys were distributed to the class to get student's feedback. The responses from these surveys are reported in this paper.

Publication details

DOI: 10.1007/978-3-642-21796-8_3

Full citation:

Braman, J. , Dudley, A. , Colt, K. , Vincenti, G. , Wang, Y. (2011)., Gaining insight into the application of second life in a computing course: students' perspectives, in A. Ant Ozok & P. Zaphiris (eds.), Online communities and social computing, Dordrecht, Springer, pp. 20-29.

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