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190655

(2016) Reframing immersive theatre, Dordrecht, Springer.

Playing a punchdrunk game

immersive theatre and videogaming

Rosemary Klich

pp. 221-228

This essay explores the similarities of immersive theatre and videogames, drawing on virtual reality and computer gaming discourse to examine the player/participant's experience of immersion in performances such as Punchdrunk's The Drowned Man (2013). Addressing aspects of perceptual and psychological immersion as articulated by virtual reality and gaming theorists Marie-Laure Ryan and Gordon Calleja, the author argues for an understanding of immersion in Punchdrunk productions as active, playful, and fundamentally ludic. Like a videogame, immersive theatre such as The Drowned Man insists on the audience-performer's "hyper-attention" (Hayles) and instinctive response to a multi-dimensional performance text.

Publication details

DOI: 10.1057/978-1-137-36604-7_17

Full citation:

Klich, R. (2016)., Playing a punchdrunk game: immersive theatre and videogaming, in J. Frieze (ed.), Reframing immersive theatre, Dordrecht, Springer, pp. 221-228.

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